Game Devolopment Software
Game Devolopment Software
We combine stunning visuals with an intuitive user interface to create games that turn even the casual gamers into our fans.
Our professional writers create content that engages gamers, drawing them ever deeper into our story.
We have on staff, a number of very talented people who will make games that flow well and that captivates our audience
Our focus is making the best possible experience for our consumers. We will spend our utmost time making sure this becomes a reality.
A Star Falls is a new take on the horror genre combining new techniques and technologies with classic video game horror. It will harness the power of the latest Unreal Engine and utilize the talents of a small team of dedicated game designers. A Star Falls is a first person survival horror game that will focus on melee, stealth and puzzle mechanics.
Within the City of Atlanta a meteor has fallen and something dark and sinister lurks beneath the surface. You play Johnathan Albright a man who has just awoken from a coma, with no clue what has happened, only the desperate need to find his daughter. You the player are tasked with guiding Jonathan through the horrifying hospital, surviving whatever the event has to throw at you, not knowing what lurks around the corner or if the people you meet are friend or foe. Hidden messages offer clues about the events that have unfolded around you, and about the fate of those bodies littered around the hospital.
Zach has been in the game industry for well over 7 years, working as a QA Tester for many AAA studios, such as 2k Games, EA, Ubisoft, and Activision. He's here to show the world his ideas and help make his dream come true.
Daniel grew up playing video games such as Golden Eye, Super Mario 64, and TimeSplitters 2. When he was a teenager, Daniel’s creative side led him to diving feet first into Level Design with tools such as FPS Creator and map editors for a variety of games. When he graduated from High school, Daniel decided to move forward with his game development hobby. He did this by getting his bachelor’s in Game Design from Full Sail University. Since then, he has been creating games to not only grow as a game developer but also to learn how to craft games that give the player an experience they will never forget.
Growing up, Laura would constantly bed drawing. You knew something was wrong if she was not filling in her class notes with sketches of creatures and their habitats. Her variety of skills and know how make her a well rounded fine artist. After college, She formed her own business where her skills were sharpened even more so. Using traditional and digital medias, She explores her creative brain.
Since he was a kid, Matt was hopelessly drawn into the many facets of video games. They were fun and engaging with exciting stories, characters, and music. More than anything though, they fueled an overactive imagination. Since then, Matt has created 3D characters and creatures for games such as Guild Wars 2 and Project Spark, as well as an assortment of other games spanning various platforms. Whatever the genre, tone, or style, Matt's number one goal is to make visually compelling and memorable characters.
Tim is a BAFTA nominated scriptwriter and an advocate for greater emotional depth in games. Tim also has accreditations as being a judge on the BAFTA Games Awards Panel. He has worked on a variety of interactive projects, from small web-based games up to being Senior Creative Designer for the large scale action MMO, “APB”. He has also created narrative based trailers for Lego, Chaos Reborn and Creative Assembly. Tim also works in ‘old media’ with his most recent feature film being the children’s mystery movie; “Who Killed Nelson Nutmeg?”.
Jaime is a multi-instrumentalist performer, composer, and sound designer living in Brooklyn, NY. After growing up in Washington state, Jaime moved to New York and spent two years at Manhattan School of Music for violin performance. His next few years were spent writing music and playing in bands while performing in Off-Broadway shows around New York City. In the process, he discovered an insatiable passion for audio recording and sound design, and is currently finishing up a BFA in Audio Technology from CCNY. There's no where else he'd rather be than on the frontier of video game audio, where the limits of music and sound are constantly evolving.
Kaylee has had a passion for games since she was young and was always fascinated by how they were actually created. She graduated her Honors Degree in Computer Games Programming at Northumbria University; winning the CCP Games award for Outstanding Achievement in Games Programming. She is extremely passionate about Game AI; her Undergraduate dissertation project was to create a realistic Search AI that conformed to the use of Limited Information. She is currently further studying an MSC Computer Games Engineering at Newcastle University. When Kaylee is not making games she is usually found playing them; she has a YouTube channel where she shows gameplay of various games; with a particular favor towards the horror genre.
Since the age of 2, Andrew (or Andy as he likes to be known) has always been armed with a pencil as his sword and a video game controller as his shield. When he wasn’t playing his favorite games, he would be putting down his crazy ideas on paper, creating expansive worlds and the characters and creatures to populate them. Andrew is especially fascinated by 3D Art, and continues to learn everything he can about the medium and its many hidden facets in order to further his skills to be able to create awesome worlds for players to get lost in. He can’t see himself doing anything other than creating, and pursues art in all forms relentlessly, be it through game art or his Youtube & Twitch channels.